UNIFORM-
The Uniforms of the South American Alliance vary a great deal, both by
country, and by individual faction.


COLOMBIAN
UNIFORM- Columbians are the best funded of the SAA forces, they
actually issiue body armor to their soldiers, and have a relatively
consistant uniform. The uniform consists of a pair of Khaki BDU
pants, heavy combat boots, gloves, a Chinese wrist computer (with GPS,
and short range radio), a helmet (SP:20) and a highly flexible and
light armored vest (SP:15). It is believed that either the
Chinese or Russians supplied the armor, or possibly both.
This uniform is standard in Colombia, and widely distributed to Other
SAA forces as well.



BOLIVIAN
UNIFORM- The Bolivian style uniform is little more than jungle pattern
camo pants and a jacket, (often bought from different sources with
different patterns) a hat, and a Helmet (SP:18), some of them even get
vests, the vests themselves vary as much as the uniforms, as the
Bolivians will buy them from whoever will sell them (SP:15 - SP:20
standard EV penalties), usually old surplus military or police
vests. Again, these uniforms are standard in bolivia, but are
distributed among the SAA forces as well.


PERUVIAN
UNIFORM- Being heavily reliant on the Shining Path, as well as wanting
to recruit as many impressionable people as possible, the Peruvian
uniform supplied by China is the most official looking. Modern
BDU's, knee and elbow pads (SP:8) standard webbing, and modern
costomizable body armor vests (SP:18) and helmets (SP:20). The
Peruvians like to use children in their recruitment campaigns, both to
inspire other children (12 and above, male or female) to join, and to
minimize the danger by imprinting the idea that the military is safe
enough for children.


THE REST
OF THE SAA FORCES- Made up of rebel groups, militias, terrorist
groups, and peasants, the vast majority of SAA forces have no
discernable uniform at all. This makes it extremely difficult for
opposition forces to ferret them out, or identify the enemy.
Anyone you see anywhere in SAA may be a hardcore SAA soldier.
Mercenary groups contracted by the cartels, often better funded and
equipped than even the best of the SAA forces, may have something close
to a uniform specific to their own group, but they do not
share. Old military uniforms or often just camouflage pants
and clothing, simple waterproof boots and maybe a hat. Some
revolutionaries really like to have a go with the beret or an armband
as a signifying marker. Often masks or handkerchiefs are worn to hide
the face from authorities. Any kind of old military gear will fall into
use by Guerilla forces. To say that Guerilla uniforms are regular
however, is a gross misunderstanding. Sometimes stolen police and
military uniforms serve their purpose to help confuse the enemy.

BACK
PACK- Sometimes they actually get old surplus military styles,
sometimes they get childrens school backpacks, complete with popular
cartoon characters
MESS KIT- old aluminum
sets, often missing pieces
PERSONAL TENT- one man surplus tents from either Russia or China
SMALL TOOL KIT-
wire strippers, a variety of screwdrivers, pliers, radio shack
clearance type from china
1 WEEKS WORTH OF
BREAD AND CHEESE- never enough to go around
SMALL MEDKIT- bandages, 2
hypo's each of morphine and
atropine,-
capable of handling most first aid situations, Russian surplus
ENTRENCHING
TOOL-
standard folding shovel/hatchet, chinese surplus
CANTEEN- 2 1
liter russian canteens, made of plastic
RUSSIAN BINOCULARS- nothing fancy, just standard binoculars
GAS MASK - Russian or Chinese surplus
LEG
HOLSTER- for the soldiers handgun. (sometimes he is issued a
holster with no gun, sometimes the other way around)
OTHER ARMOR:

COLUMBIAN HEAVY ARMOR- This heavy armor is similiar to the standard columbian armor, though much more effective. It consists of a heavier vest (SP:20) an armored shoulder pad (SP:15), and leg and arm pads (SP: 12).

ROSTOVIC FIRST GEN THERM-OPTIC CAMOUFLAGE 18,000eb- Reserved for only the most proven and elite soldiers of the SAA, this Russian first generation version of the Militech Ghost suit offers minimal protection (SP:5) and is a bit more visible than the modern counterpart (-3 to notice rolls instaed of -4) and has a tendency to glitch (every ten minutes of use the suit fails on a roll of 1-2 out 10).

ROSTOVIC ZNZR-ARMOR 12,540eb- Supplied by Russia, these older suits of slightly powered metal gear aren't quite as powerful as the new Russian Deep Eyes suits, the Arasaka Orcs, or the Militech HAL-O5 suits, but they should not be underestiamted. The boost the wearers strength (+2) and speed (+2) and provide all over protection (SP:22) with little negative effect to the wearers agility (EV-2).
SPECIAL GEAR:
FIELD MEDKIT- Not as modern as its US or european equivalent, this Chinese medkit is still suitable for most needs. It includes: First Aid Systems for eating/Preventing: CPR - with CPR Lifesaver Pack and smelling salts, Fractures/Dislocations/Sprains - with Sam Splint and Elastic Bandage, Hypoglycemia/Insulin Shock - with Glutose Paste Dehydration and Oral Rehydration Salts, Dental Problems - with Dentemp Temporary Filling Mixture, Snake Bites & Bee Stings - with Sawyer Extractor and assorted antivenins, Wounds - with Irrigation Syringe & Scrub Brush, Blisters - with Spenco 2nd Skin and Molefoam, Burns - with Aloe Vera Gel, Trauma - with Trauma Dressings, Wound Closure Strips, and Triangular Bandages, Allergic Symptoms - with Antihistamines, Virus Transmission - with Infectious Control Pack, a full assortment of trauma drugs and painkillers ( 10 doses morphine, 10 doses Trauma, 5 anesthetic slap patches, Eye Wash, and 6 vials of other assorted drugs), plus the following Medical Instruments: EMT Shears, Splinter Picker Forceps, Scalpel, dermal stapler, 4 inflatable casts, medscanner, airhypo, Blood Pressure Cuff, Stethoscope, 18-guage Plastic Catheter,
FULL DEMOLITIONS GEAR- Includes 4kg of C-6, various other explosives, and all the tools you could possible need for any demolitions work that might come up, including disarming enemy devices.
DAIHA
TRAVELLER LAPTOP COMMUNICATIONS FLOPSCREEN- GPS equipped laptop
PERSONAL
WEAPONS:
SAA
weapons often consist of Anything they can get their hands on, from
Polymer one-shots to the latest military weapons they confiscate from
their enemies. However they have been receiving large amounts of
Soviet and Chinese miltiary surplus, the following are the most common
weapons used by the SAA.



ROSTIVIC
KALISHNIKOV AD-10 Assault Rifle
Rifle - +1 - N - E -
6d6+2 (7.62x54mm cased) - 30 - 2/3/20 - VR
A Neo-Soviet replacement for the old AK variants as it has a better
operating range and better penetration. It can be equipped with a
variety of attachments: the GP-43 Grenade launcher attachment (which
fires standard 40mm grenades), a larger trigger guard can be equipped
for use by full-borgs, ACPA, and troops wearing heavy gloves, a folding
stock (giving it long coat concealment), and a bayonet. A shorter
barrel model is used for close combat operations. The weapon system has
become the weapon of choice for South American revolutionaries.

Auto-Dragunov
ADSW-10 Support Weapon
Hvy/Rifle - +3 - N - C
- 6d6+2 (7.62x54mm cased) - 100 - 3/20/40
- VR
A machine gun variant of the AD-10 with a heavier barrel and
bipod, it has served successfully in many countries as a support
weapon. It has two levels of automatic fire ROF. The highest rate of
fire often melts the barrel after a minute or more of consecutive fire.
Spare barrels are often carried by machine gun crews for this reason.

Dragunov
SVD-2 Sniper Rifle
Rifle - +2 - N - C -
6d6+2 (7.62x54mm cased) - 20 - 2 - VR
An updated version of the Soviet Dragunov sniper rifle, it can
be smartgunned and even equipped to a remote rig to provide a sniper
remote operation of his/her weapon. Has an operating range of about 900
meters when scoped.

Bizon-3
SMG
SMG - +1 - LC/N - P -
2d6+3 (10mm caseled) - 60 - 2/3/35
- VR
An updated version of the Soviet Bizon Submachinegun, this
weapon has accessory options such as a folding stock, electronic scope
(capable of being smart gunned), and suppressor.


REMINGTON
ADAMS 250eb
Rifle - +2 - N - E - 6d6+2
(7.62mmNATO) - 5 - 1 - VR
One of many varieties of different hunting rifles which are
commonly used by rebel forces.

IED:
IMPROVISED EXPLOSIVE DEVICE 10-200eb
Evp - NA - varies - E -
2d6-10d10 - NA - NA - varies
The combination of these vary so heavily as to be difficult to
list, everything from old artillery shells wired up as land mines, to
household chemical pipe bombs, and even a simple hand grenade crammed
under a door lip set to explode when it opens…

Machete
4-20eb
Mel - NA - J-L - E -
2D6 - NA - NA - ST
These blades are easy to get and work well for intimidation and
brutal warnings.
CYBERNETICS:
For all but
the most highly placed or respected SAA soldier, any cybernetic
replament, wether necessary or voluntary, is at the cost of the
soldier, and that is if the parts are attainable. Even if they
are, they will likely be used pieces, malfunctions and infections run
high. Unless under very special circumstances (IE Cartel leader
himself arranges it personally) consider any cyberimplantation to be
twice to three times as likely to malfunction, and cost twice as much
HL due to lower skilled surgeons and techs, unsterile surgical
environment, and otehr factors. Also understand that most South
American natives, particularly from the peasant class, have absolutely
no concept of proper maintenence of their cyber, which only adds to the
likelyhood of it malfunctioning or their body rejecting it through
cyberpsychosis, some factions in the SAA have even been known to force
cyberpsychosis on certain soldiers, usually troublemakers, cowards or
rivals, and then throw these raging loonies towards the enemy.
Mercs with their own medtechs and access to new cyber are generally not
susceptible to these conditions.
Some SAA
members and Mercenaries have the luxury of begin equipped by
corporate researchers, or Russian, Chinese, or EDF advisors and their
staff. The will recieve the latest cyber from their respective
sources, usually tricked out for combat, however they will also be
acting as a walking test subject for their research and development
department, which will have its own agenda that doesn't always adhere
to that of the SAA.
HOME OF THE BRAVE
SOLO OF FORTUNE 1&2
FIRESTORM: STORMFRONT AND SHOCKWAVE
BLACKHANDS STREET WEAPONS
RACHE BARTMOSS'S BRAINWARE BLOWOUT
CHROME BOOKS 1-4
AUTUMN BLADE WEAPONS AND EQUIPMENT, AND ITS UPDATE
Weapons & Equipment of Counter-Terrorism
(Written by Joe "Citizen X" Klemann and Deric "D" Bernier. Images from Red Faction, D20 Modern, Bonez18b, and various other unkown sources..)