

Crime in Night City
is
rampant, the media and the public are clamoring
for their government to make them feel safe, to punish the wicked, to
make the streets safe to walk again. The Combat Zone is a growing
tumor of violence and anarchy. Growing corruption in the highest
levels of the government in Night City is threatening to be
exposed. With the Mayor caught in a sex scandal with a 17 year
old girl, and the Governor of Northern California so tied to the
italian crime families, something had to be done. The mayors
office and the governors committee met in a secret cabal to determine
how to best deal with the problem of the Combat Zone, and how to best
steer public interest away from their personal misadventures. The
solution they devised was so diabolical, so ingenious, and so utter
insane, it would change the face of Night City forever.
They would declare open war on their own streets, all in the name of
justice.

Construction begins on
a wall
around the Combat zone. The wall is
built section by section, most of the construction is done at
night. Each section of wall consists of a 20'x20' solid plate of
steel 8 inches thick brought in by chopper and reinforced with
concrete. The sections are topped with video cameras and
razorwire. In response to opposition, city hall explains that
this wall is the only way to stem the growth of the Combat Zone into
the surrounding areas and contain the crime that is spreading outward
like a disease. Business owners and families caught on the edge
protest actively, afraid of being caught on the wrong side of the
growing wall.




|
"Citizens of Night City, for far to long,
the so called "Combat Zone" has
been a blight upon our fair metropolis. A place where the worst
criminals can hide without fear of retribution. Cops don't go
there, and innocent people who go there are rarely seen again.
This area has become a boil upon the arse of our society, and this boil
must be lanced and drained in order to save the healthy tissue
surrounding it from becoming anymore infected. Only then, when
this nest of villainy has been cleansed, can we as a city begin to heal
and prosper. It is for this reason, that we have decided to
commit to a policy the first of its kind. Our police, and even
the national guard, don't have the resources or the manpower to scour
the Combat Zone free of scum, so we are turning the task over to you my
fair citizens. We are calling this program, CARNIVAL...
Carnival begins on monday, two weeks from now. During this time, we will publicly post the photograph, history, and all relevant information on every wanted criminal in Night City. In addition, each of these criminals will have open bounties, dead or alive, placed on their heads. These bounties will be standardized, based on the threat level of the Wanted and his crime. The Bounties will be rated 1 through 5 stars, and pay out as follows: 1 Star = 1,000eb 2 Stars = 2,500eb 3 Stars = 5,000eb 4 Stars = 10,000eb 5 Stars = 20,000eb The list of Wanted will be posted online, and accessible for free from any dataterm, private computer, or cybermodem. The list will be posted the Moment Carnival begins, 12am Monday morning, 2 weeks from now. Bounties on the Wanted may be claimed at the Bounty Reclamation centers located every half mile along the inside of the Wall. The wall, out to 50 meters from it is considered a safe zone, and will be patrolled heavily by National Guard troops. Any resistance or eruptions of violence in this area will be dealt with harshly and with finality. We strongly urge any law abiding citizens in the Combat Zone to evacuate before Carnival begins. We also urge all criminals in the zone wishing to avoid harm to turn themselves in before Carnival starts. Right now, if you have no warrant on you, you are free to leave the Combat Zone, after checking out through one of the security gates of course. Once Carnival starts, and at all times during it, no one, absolutely no one, other than National Guard personnel will be allowed to leave the Zone. Any attempts to breach the wall will be dealt with harshly. Entrance will still be permitted to anyone wishing to partake in Carnival, but once you enter you are there for the duration. Carnival will last for 7 days, all posted bounties will be paid dead or alive via cred stick. Anyone attempting to bring in a person without a bounty on their head will have a bounty placed on their own head and be arrested immediately and charged with either assault and false arrest if the person is alive, or first degree murder if the victim is dead." |


Non felons and law
abiding citizens of the combat zone
are continuously
urged to evacuate the Combat Zone, those with felonies are urged to
turn themselves in for their own safety before Carnival begins.
Bounty Reclamation and Holding points are set up along the inside of
the wall. These Reclamation points are essentially heavily
armored pods, with a Computer tying them into the FBI
database. Manned by two armed guards who will check any bounties
ID through visual identification, fingerprinting, and if possible,
DNA. All air traffic above the zone is banned with
the exceptions of Police, National Guard, and unmanned remote broadcast
airships. Even in the sewers the perimeter is maintained by all
available Police and National Guard Full Conversions and
robohounds. Bounty hunters, mercenaries, and professionals from
all over the world descend on Night City in preparation.


0:00:00 hours
monday morning the Bounty List is posted
and Carnival
begins. The Combat Zone is sealed, no one is allowed to exit,
though they allow anyone entrance. The city holds its breath,
watching the live broadcasts as virtually every media outlet sends in
as small unmanned remote controlled broadcast airships as they have
access to. Some Media Corps even go so far as to hire teams of
solos or contract with bounty hunter teams to document their actions
via constant live feed. These teams are outfitted to their hearts
desire with the promise that their footage will win them their own
"reality" style program. Mercenaries, off duty cops, bounty
hunters and even regular citizens pour into the zone.


Total chaos, all
hell breaks loose in the Combat
Zone. Gunfire,
screams, and explosions are constant. Remaining business owners
and families barricade themselves in, opening fire without mercy on
anyone they perceive as a threat. Bounty Hunters comb the
streets, most work with netrunners who can quickly identify anyone they
come across as being either wanted or civilian. Other hunters in
the Zone have less compunction and simply kill anyone they see,
identifying them after they are dead, any without bounties they leave
where they lie. It's a true free
for all, and the abominations
committed on and off camera quickly expose this as being an extremely
bad situation. To better defend against the hunters, booster
gangs join together for protection. The hard-core denizens of the
zone either hole up in defense of their homes or take the fight to the
streets. Reports of rape, indiscriminate murder, looting,
and all manner of horror come filtering back in through the
media. 


Things quiet down a
bit. Gunfights and explosions
still erupt and
half the zone is burning or in rubble. Most of the remaining
Wanted are well holed up. Food and water are becoming scarce and
the electricity has been shut off in most of the Zone. Anyone
armed or in a group traveling through the streets faces constant sniper
fire and barrages of molotov cocktails. Hunters have to conduct
building to building searches, facing heavily fortified and well armed
Wanted and citizens alike, dug in hard for the situation. Looters
and profiteers prowl the alleys, sneaking through any standing and
unoccupied buildings to scavenge what they can. Hundreds of
people gather huddled against the inside wall, trying to escape the
violence. Heavily armed Guardsmen provide relative safety,
opening fire with deadly precision against anyone attempting to breach
the wall or committing a violent act within the 50 foot perimeter of
the wall. The Bounty holding centers are overflowing, but not as
bad as the pods set aside for the dead Wanted, which are replaced via
Military AV at a rate of about every 6 hours. It is estimated
that over two thirds of the hunters who entered the Zone are now dead
or dying. New Hunters still arrive, though the rate of
entry has slowed to a trickle.

The combat gang
Maelstrom loads up 2 school busses
(armored with steel
plating welded to the frames) with its lower ranking members. The
heavily armed boosters prowl the
streets, raping and killing anyone
they catch in the open. The busses are immediately picked up by
NET 54 media blimps and followed. They catch one of the busses
engaging a single man backed up only by an unseen sniper.
The solo and his sniper manage to kill 12 of the boosters before the
bus and remaining members retreat. Unfortunately the Solo is then
seen succumbing to his wounds. Footage of this airs
constantly. Slaughterhouse, the rival gang of the Maelstrom, and
second largest booster gang in the zone, turns on the lesser gangs it
has allied itself with, killing their leaders. Maelstrom matches
this move by turning the leaders of the lesser gangs it has allied with
in for the bounties. The remaining members of the lesser gangs
either join the respective larger gangs, or are turned out on the
street.

Maelstrom
unleashes their secret weapon, a punknaught they had been
constructing for months. The leader had been planning to use it
against Slaughterhouse, but an overeager young lieutenant takes it upon
himself to gather 25 other members of the gang and uses the punknaught
to make a run on the gates. This incident is the only successful
breach reported during the entirety of Carnival. The punknaught
makes it a total of 2 blocks, when while trying to turn a corner it
swings wide and crashes into a building. Police and national
guard descend upon the punknaught and its crew like an angry
horde. In the ensuing gunfight all the Maelstrom, 10 police
officers, 7 guardsmen, and 5 civilians are killed, including a 7 year
old child. This is captured and broadcast live via a WNS media
blimp.
Public outrage over the punknaught incident
erupts into a full scale
riot outside city hall. The mayors aid is drug into the streets
and beaten to death. The NCPD riot squad, backed by both SWAT and
E-SWAT disperse the crowd and in a surprise move arrest the
mayor. Watching all this unfold live on, the
Governor puts a
loaded gun in his mouth and pulls the trigger. The federal
government steps in, immediately declaring Carnival to be over.
The National Guard is reinforced by the red cross and given new
orders.. Many civilian doctors and emergency workers mobilize
into the zone. Anyone seeking medical aid is seen to, serious
injuries are extracted vi Trauma Team AV with the city picking up the
bill. A complete Ceasefire is ordered and broadcast across the
Zone.
Troops are ordered
to only fire if fired upon. All
the Wanted still in the zone with a bounty of 3 stars or less are given
a presidential pardon as long as they report to a reclamation center to
receive the proper paperwork and are properly registered. 4 and 5
star Wanted are given a temporary reprieve for as long as the relief
efforts last. They are not permitted to leave the zone without
being arrested, but remain unmolested by the
troops and aid
workers. The gates remain restricted as well, entrance is
permissible only to emergency personnel. Leaving is allowed but
you still must go through the secured gates. Everyone leaving is
searched for illegal weapons and contraband. The Bounty
Reclamation centers have been converted to Pardon Registration, and to
be pardoned you must register. If you are one of the 1-3 star
Wanted, you must go here and have the papers in order to leave the
Zone. In addition to medical personnel, firefighters come in to
put out the major fires, and the water and electricity are
restored. Private and military trucks are called in to gather and
remove bodies.





