ICE BULLET- available only for rifles this is a cased round made of frozen carbon dioxide, it must be stored in a special cooling container which keeps the cartridge at a constant temperature of -120 degress f and once removed the bullet must be fired in 30 seconds. the bullet does regular damage to 250m then drops 1D for every 50 meters after but is useless against hard armor, the advantages of this round are that it dissolves after impact making ballistic test's impossible. 50eb apiece.
THERMAL GENERATING ROUND - once again avialable only for rifles, this is an armor peircing round that has been treated with a special material that when fired the friction causes a chenical reaction which heats the bullet to +1000 degrees farhenheit. Due to the intense heat the bullet will simply pass through any soft armor or flesh...often cauterizing the wound. (AP soft armor sp is 1/4 hard armor is x 3, damage that penetrates is halved but there is an additional 1D6 in burn damage if the round exits the target, if the round remains inside the target damge is 3D6 the first round, 2D6 the second and 1D6 the third.) Rounds cost 60eb apiece.
TRACKING ROUND - these bullets are treated with a harmless radioactive isotope that allows the bullet to be found by a geiger counter, the isotope lasts 5 days, and even if the bullets passes through the target enough residue will be present in the body to allow tracking. The isotope is sprayed on and a costs 40eb for a ten ounce can, any type of bullet may be sprayed but if used on the TGR it will be burned off.
POWDERED GLASS SHOTGUN SHELL - These are quite
possible the most evil things ever created. When fired this round
emits a large cloud of fine glass, while this round won't normally kill
instantly its after effects are horrendous, initially the glass will rip
the skin to shreds, if a head shot occurs then the target is most certainly
blinded for life, but the nastyness doesn't even start here. The
powdered glass doesn't show up on X-RAY and is too small for the surgeons
to go digging. The Miniscule pieces of glass soon begin to itch horribly,
scratching might dislodge some of the glass, but is more likely to cause
an infection. Any movement in an area hit by this round will cause severe
pain and itching. 30 percent of the people shot with this round who
have lived have gone insane. The shot itself might not kill you,
the infection might not even kill you, but if your hit with this round
you will wish it had. Autumn Blade came across a suplly of this ammo
while raiding a Militech warehouse for Arasaka, the supply was taken as
a means of keeping it off the street. This ammo is ectremely rare
and Autumn Blade is refuses to sell any of these shells no matter what
the cost. Autumn Blade uses these rounds as a threat against betrayal,
it works exceedingly well. The rounds are kept hidden and only the
Inner Circle knows of their location. Efective range for the shell is 20
feet, afterwards no damage is taken. Useless against any armor, and
after ten feet even normal clothing provides ample protection. Damage
is 2d6 immediate, with infection and metal instability following.
(Created and written by Deric Bernier, Weapons and
equipment created by Deric Bernier, art by
Deric Bernier, Elliot R. Brown, Masamune Shirow and
various unknown artists, sources include Bubblegum Crisis,
Bubblegum Crash, A.D.Police, Gundam, Dirty Pair, Humanoid,
Punishers Armory, Intron Depot and other various Anime,
comic book and RPG sources, please note that all this
equipment has been around in my game for quite awhile,
the ones which inclode the art from BGC are no exception.)